# This is the configuration file for Ballserver
# Format: "<name displayed in game>","<model file>","<texture file>"
# Example: "adidas Finale Capitano Grey","ariel_mdl.bin","adidas_finale_capitano_grey.bmp"
# Texture paths are relative to GDB\balls\, model paths to GDB\balls\mdl\


####_ADIDAS_####

# Adidas Teamgeists
"Adidas Teamgeist White","modified_gwidon_mdl.bin","ADIDAS\teamgeist\textureplain.bmp"
"Adidas Teamgeist Berlin06 Final","modified_gwidon_mdl.bin","ADIDAS\teamgeist\texturefinal.bmp"
"Adidas Teamgeist Red","modified_gwidon_mdl.bin","ADIDAS\teamgeist\texturefinalred.bmp"
"Adidas Teamgeist Black&white","modified_gwidon_mdl.bin","ADIDAS\teamgeist\texturefinalwhiteblack.bmp"

#Adidas Finale
"Adidas Finale","ariel_mdl.bin","ADIDAS\Finale\textureblue.bmp"
"Adidas Finale 2007","teamgeistmdl_newtex.bin","ADIDAS\FinaleParis06\texturefinale07.bmp"
"Adidas Finale Paris06 Final","teamgeistmdl_newtex.bin","ADIDAS\FinaleParis06\texturefinalnew.bmp"

#Adidas +F50 Tunit
"Adidas UEFA Cup +F50 Tunit","teamgeistmdl_newtex.bin","ADIDAS\tunit\texturef50.bmp"

# Adidas Fevernova
"Adidas Fevernova","newballmdl.bin","ADIDAS\Fevernova\texturefever512.bmp"

# Adidas Roteiro
"Adidas Roteiro","newballmdl.bin","ADIDAS\Roteiro\roteiro.bmp"


####_NIKE_ ####

# Nike Total 90 Aerow
"Nike Aerow Red","ariel_mdl.bin","NIKE\aerow\texturered.bmp"
"Nike Aerow Blue","ariel_mdl.bin","NIKE\aerow\textureblue2.bmp"
"Nike Aerow Hi-vis","ariel_mdl.bin","NIKE\aerow\texturehivis.bmp"

# Nike Total 90 Aerow II
"Nike Aerow II Red","newballmdl.bin","NIKE\aerow2\texturered.bmp"
"Nike Aerow II Green","newballmdl.bin","NIKE\aerow2\textureGreen.bmp"
"Nike Aerow II Hi-Vis Purple","newballmdl.bin","NIKE\aerow2\texturepurple.bmp"


####_PUMA_####

# Puma v1.06
"Puma v1.06 Red","ariel_mdl.bin","PUMA\v106\texturered.bmp"
"Puma v1.06 Gold","ariel_mdl.bin","PUMA\v106\texturegold.bmp"


####_UMBRO_####

# Centaurus
"Umbro Centaurus","newballmdl.bin","UMBRO\centaurus\CENTAURUS.bmp"
"Umbro Centaurus neon yellow","newballmdl.bin","UMBRO\centaurus\CENTAURUSneonyellow.bmp"


# This comment makes sure you have pressed the enter key after the last ball
